Virtual Reality
Within the spectrum of Virtual Reality research the im.ve group has two main foci, interaction and software support structures. On the software side of the research system support for creating Virtual Reality applications forms a particular focus. Here the emphasis is on extending and improving existing capabilities in particular in respect to simplifying the creation of Interactive Experiences and supporting the creation of multi-modal interactions. Additionally, research on software for interaction research in VR and related fields bridges the software aspect and the interaction research. Interaction in VR an unsolved area. Our research investigates ways to extend the interaction possibilities with new and innovative interfaces and interaction methods. Our VR research is performed in the im.ve Lab, a state of the art research laboratory with various devices across the VR spectrum for testing and evaluating of of research.
Projects focusing on Virtual Reality
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Sound-Enhanced Spatial Awareness for Navigation in Virtual Environments
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Virtual Collisions
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im.ve lab
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Avatar Ergo Sum – reproducing the self-localization experiment with a full body Avatar
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Qualitative Interactive Experiences
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ACTIF - interACTor centric Interaction Framework
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Shader Techniques for VEs - Shadows and NPR
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Interactive Atmospheric Effects
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Interaction with Dynamic Objects
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vjVTK: Write Once - Visualize Everywhere
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Functional Reactive Virtual Reality
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Dynamic, Interactive Virtual Environments (PhD Project Kristopher J. Blom)
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DataMining and Visualization Project in Cooperation with HITeC/Plath
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Advanced Computer Graphics
3DUI art history audio awareness BCI ChairIO Computer Graphics creative tools Design Thinking dynamics education Ethnographic Methods FRP Games gaming device HCI interaction Interactiondesign Interactive Experiences MediaArt MR Interfaces olfactory display Open Source opengl presence psycho-physiological interfaces real-time shader smell sonification Sound tabletop tangible Teaching tracking UHCI Usability User Centered design Virtual Reality visualization VR systems