Home im.ve Group im.ve Lab Projects Publications Teaching News, Events, Activities Contact us News

Steffi Beckhaus

contact (at) steffi.beckhaus.de
Professional career
since 2009
Entrepreneur Consultancy, Coaching, Training, UxD, Innovation;
2014 - 2016
Systemic Consultant and Coach, ISB, Wiesloch; SYST, Gunther Schmidt
2011 - 2012
Professor at TU Darmstadt, IAD
2004 - 2011
Professor at University of Hamburg, head of im.ve group
2002 - 2004
Senior research scientist, Fraunhofer IMK
1997 - 2001
Research scientist, GMD IMK
1994 - 1997
IT consultant and engineer, Ing. Buero Messing, Essen
1991 - 1993
Physics engineer, S. A. S. Systems, Essen
1989 - 1991
Research assistant, S. A. S. Systems, Essen
Research interests
CV and current work

Prof. Dr.-Ing. Steffi Beckhaus was Juniorprofessor at University of Hamburg from February 2004 to 2011. The focus of her group interactive media.virtual environments was on innovative Human-Computer Interaction, Virtual Environments, Computer Graphics, Media Art and Storytelling.
From 2011 - 2012, she was Guestprofessor at Technical University of Darmstadt. There, she was associated with the Institute of Human Factors and Ergonomics. Her major focus was on researching and designing tools and methods for a successful human-technology balance with a special focus on well-being in the academic context and the work environment of the future.

Since 2009, and full time since 2013, she runs her own entrepreneur consultancy. Here, she assists leaders, teams and individuals in all aspects of change and the development of a supporting work and life environment. Her goal is to aid people becoming fully equipped, self-dependent entrepreneurs of their work and ventures, both on inner (personal) and outer (product, process, environment) levels. For this, she and her team offer analysis, consulting, and solution development, plus personal coaching and group training.
She is systemic consultant and coach ( 2-years training, ISB Wiesloch) and continues her education for example with hypnosystemic training by MEG, Gunther Schmidt.
She is also a trained "Energetischer Berater" and she uses her knowledge of energetic principles, interrelations and modern Feng Shui in many of her projects since over 10 years. Current project areas include integral business management, design of space and place to support people and beings, and projects advancing HCI for a sustainable future.
Last but not least, she is designer of interfaces, interaction metaphor's, artifacts and user experiences, being very excited about design thinking, making things and FabLabs. Because of these interests, she also supports MINT university students on undergraduate and graduate level with 2-5 full day practical courses on creativity, 'making things graspable' and also on career development, bridging science, technology, and user centered design.

Until March 2004 she worked as a research scientist at the Competence Center Virtual Environments at Fraunhofer IMK. Areas of research at IMK were Virtual Reality, Computer Graphics, Human-Computer Interaction (HCI), Interface Design, Storytelling, and Virtual Showcases. She was project leader at IMK for the BMBF project alVRed, and was involved in the projects VRIB and the EU project "Virtual Showcase". Work experience in the Industry include 3 years part-time work at a research company for sound analysis and design. Following, she spent five years at an information technology consulting company, working in the fields of IT consulting, planning, and programming, with an emphasis on database applications

She holds a B.Sc. in Physical Engineering (Diplom Physikingenieurin) from the University of Essen (1991), and a Masters Degree in Computer Science (1993) from the University of  Newcastle in Tyne, England.  In 1997 she joined a Ph.D Program at GMD.IMK, and 1999 startet working in the Virtual Environments (VE) Group. Her work, "Dynamic Potential Fields for Guided Exploration in Virtual Environments" was supervised by Prof. Thomas Strothotte at ISG, University of Magdeburg and by Prof. Heinrich Müller, University of Dortmund (2nd supervisor). In September 2002 she was awarded her Ph.D. (summa cum laude) in Magdeburg. For her thesis, she received the "Fakultätspreis 2002" of the faculty of computer science of Otto-von-Guericke Universität, Magdeburg and the "KTW Software Award 2003", a PH.D award for women in IT. In 2010, she received the "Frauenförderpreis" of University of Hamburg for the program "Anna Logica" (see below).

Among other things, she has been reviewer for the EU, for journals like Virtual Reality, IEEE Transactions on Systems, Man, and Cybernetics, IEEE Intelligent Systems, and conferences like IEEE Virtual Reality (PC), ACM CHI, TEI, Virtual Storytelling, ISMAR, Intetain, Computer Science and Magic, and Edutainment. She co-organized conferences (GCDC, CSAM), workshops (Mensch&Computer - Kooperative Spiele, Innovative Computerbasierte Musikschnittstellen, GI - Workshop Methoden und Werkzeuge zukünftiger Computerspiele), and the exhibition "Entgrenzung: Digitale Kunst zwischen Algorithmik und Interaktion" in Linz. She is co-editor of the Virtual Reality Journal special issue "CVEs for Creative People" and a special issue on "playful computing" of the journal i-com . Besides paper presentations on conferences she was invited to give talks at TU Graz, DAIMI Aarhus, Lomonosov Moscow State University, IMIS Lübeck, and Muthesius Kunsthochschule Kiel, and a keynote talk at Mensch&Computer 2005. In 2004, she together with Ernst Kruijff gave a course on "Unconventional Human Computer Interaction" at Siggraph, Los Angeles. She is initiator and designer of the program "Anna Logica" which supports studying women in Computing Science and in the MIN-faculty of University of Hamburg. For this she was awarded the "Frauenförderpreis der Universität Hamburg 2010". Her own art work and jointly conducted art & science projects with students were exhibited at Siggraph Art Gallery, Ars Electronica Festival, ZKM, and in Kunsthalle Bremen. The project Granulatsynthese received the Eurographics John Lansdown award for interactive digital art and was exhibited at the TEI 2008 conference in Bonn. In the final years of the im.ve group, 4 research scientists, several junior scientists and around 5 diploma students each year worked with her, together forming the im.ve group.

Current projects

Completed projects

You'll find a complete listing on the publications-page