Projects
| Our research is centered around the topic of creating more compelling "interactive experiences" in virtual and augmented environments. We have categorized our research interest into three focus areas: Human Computer Interaction, Virtual & Augmented Reality, and Interactive Experiences. To navigate through our projects, use the Tag-Cloud, see the overview below, or access the focus areas via the navigation bar. |
Completed projects
-
Sound-Enhanced Spatial Awareness for Navigation in Virtual Environments
-
Virtual Collisions
-
im.ve lab
-
Avatar Ergo Sum – reproducing the self-localization experiment with a full body Avatar
-
Ahoi
-
Olfactory Display: Using smell in VEs
-
Media Art Overview
-
GranulatSynthese
-
ACTIF - interACTor centric Interaction Framework
-
El MusicCo
-
Shader Techniques for VEs - Shadows and NPR
-
Joining Real and Virtual - Interactive media 2006/2007 Mixed Reality projects
-
Joining Real and Virtual - Interactive media 2005/2006 Mixed Reality projects
-
Interactive Atmospheric Effects
-
Interactive 3D Systems: Project results 2004
-
Interaction with Dynamic Objects
-
ChairIO
-
SoundVision, interactive installation
-
vjVTK: Write Once - Visualize Everywhere
-
Visually Programming Arrows and Arrowized Functional Reactive Programming
-
Virtual Reality Projects: Navigation Toolkit with new techniques (2005/2006), interactive Worlds and Interaction Toolkit (2006/2007)
-
The Card Box at Hand
-
Sonification for Real-Time Analysis of Infrasound
-
IR LED
-
Functional Reactive Virtual Reality
-
Dynamic, Interactive Virtual Environments (PhD Project Kristopher J. Blom)
-
DataMining and Visualization Project in Cooperation with HITeC/Plath
-
Advanced Computer Graphics
-
3Dali
3DUI
art history
audio
awareness
BCI
ChairIO
Computer Graphics
creative tools
Design Thinking
dynamics
education
Ethnographic Methods
FRP
Games
gaming device
HCI
interaction
Interactiondesign
Interactive Experiences
MediaArt
MR Interfaces
olfactory display
Open Source
opengl
presence
psycho-physiological interfaces
real-time
shader
smell
sonification
Sound
tabletop
tangible
Teaching
tracking
UHCI
Usability
User Centered design
Virtual Reality
visualization
VR systems